首页> 外文会议>2017 23rd International Conference on Virtual System amp; Multimedia >Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement
【24h】

Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement

机译:虚拟现实,存在和社交认知:注视和叙述对角色参与的影响

获取原文
获取原文并翻译 | 示例

摘要

We manipulated the way in which viewers engaged with an interactive virtual reality, Coffee without Words. Participants sit over coffee in a virtual café, opposite the protagonist and wait for their bus to be repaired. Participants are instructed to engage with the experience as though it was real or as an artefact (to appraise its design). We also manipulated eye-gaze behaviour where half of the participants experience interactive and natural eye-contact with the character, while the other half experience no eye contact. We explore effects of manipulation on self-reported presence. Our findings demonstrate no significant effects of character's eye-gaze behaviour on participant's feelings of presence or their perception of time. However, we report here that eye-gaze behaviours associated with higher levels of social cognition towards the character.
机译:我们操纵了观众与交互式虚拟现实互动的方式,即“无言之咖啡”。参与者坐在主角对面的虚拟咖啡馆里的咖啡旁,等待公交车修理。指示参加者以真实的体验或人工制品的方式参与体验(以评估其设计)。我们还操纵了注视行为,其中一半的参与者与角色进行了互动且自然的目光接触,而另一半则没有眼神接触。我们探索自我报告的存在对操纵的影响。我们的发现表明,角色注视行为对参与者的临场感或对时间的感知没有显着影响。但是,我们在这里报告说,注视行为与对角色的较高社会认知度有关。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号