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Rendering realistic scenes based on ray tracing

机译:基于光线追踪渲染逼真的场景

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Ray tracing is an important theory in the area of computer graphics for producing photo realistic image. This paper implemented a classical ray tracer which is capable to render most geometric elements. This ray will be adopted tracer to render scenes from BART and produced animations respectively. We then designed a new scene on 3ds max 2014 and output its OBJ format, according to which, our ray tracer produced its corresponding animation, further demonstrating its performance in rendering any given scene represented in proper data format. We also produced some cartoon style images by our ray tracer and compared their quality with the first CG made film, toy story, rendered by Pixar's Render-Man. Finally, a path tracing method and photon mapping method into our ray tracer are applied to simulate caustic effects. The comparison and analysis of these two methods are given in the end.
机译:射线追踪是计算机图形学领域中产生照片逼真的图像的重要理论。本文实现了一种经典的光线追踪器,能够渲染大多数几何元素。该射线将被跟踪器用来分别渲染BART和所产生的动画中的场景。然后,我们在3ds max 2014上设计了一个新场景并输出其OBJ格式,据此,我们的光线跟踪器产生了相应的动画,从而进一步证明了它在渲染以适当数据格式表示的任何给定场景时的性能。我们还通过光线追踪器制作了一些卡通风格的图像,并将它们的质量与皮克斯(Pixar)的渲染人(Render-Man)制作的第一部由CG制作的电影,玩具总动员进行了比较。最后,将路径跟踪方法和光子映射方法应用于我们的光线跟踪器中以模拟苛性效应。最后对这两种方法进行了比较分析。

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