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Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments

机译:评估用于虚拟环境中的视图和化身控制的头部跟踪的有效性

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Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. We have identified two shortcomings of modern VEs: First, nonverbal communication channels are essential for teamwork but are not supported well. Second, view control in VEs is usually done manually, requiring the user to learn the controls before being able to effectively use them. We address those two shortcomings by using an inexpensive webcam to track the user's head. The rotational movement is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. The translational movement is used to control the view of the VE in an intuitive way. Our paper presents the results of a user study designed to investigate how well users were able to use our system's advantages.
机译:虚拟环境(VE)越来越受欢迎,并且越来越多地用于团队合作培训目的,例如用于医疗团队。我们发现了现代VE的两个缺点:首先,非语言交流渠道对于团队合作至关重要,但并没有得到很好的支持。其次,VE中的视图控件通常是手动完成的,要求用户在有效使用控件之前先学习控件。我们通过使用廉价的网络摄像头来跟踪用户的头部来解决这两个缺点。旋转运动用于控制用户化身的头部运动,从而传达头部手势并添加非语言交流通道。平移运动用于以直观的方式控制VE的视图。我们的论文介绍了一项旨在研究用户使用我们系统优势的能力的用户研究结果。

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